Burnout 3’s gameplay comes down to two important modes: racing and crashing. The racing mode, for the most part, also involves crashing. I know what you’re thinking. “Wow, that’s a lot of smashing. I guess racing must not be that important”. In most cases, you’d be right. A lot of the stage goals revolve around demolishing a certain number of opponents or avoiding being smashed, but one particular mode actually requires you to pass the finish line first. This is where Burnout’s worst flaws appear. I find it quite ironic that a racing game’s worst characteristic is its racing. The tracks appear to be designed for maximizing the carnage that occurs during races, but they aren’t exactly conducive to the racing itself.
Sunday, July 27, 2008
Burnout 3: Takedown Review
Platform: PS2, Xbox, and Xbox 360 (Review based on PS2 version)
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